﻿using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

/// <summary>
/// 回头应该用T4或者别的什么写个自动生成
/// </summary>
public class MiaoScriptableObject : ScriptableObject
{
    public const string settingPath = @"Assets\Setting";
    public const string settingName = "MiaoSetting";

    public static MiaoScriptableObject LoadSettings()
    {
        return AssetDatabase.LoadAssetAtPath<MiaoScriptableObject>(settingPath + settingName);
    }
}

